Half Match: Monster Edition


Children love to match things up, especially when monsters are involved! Featuring 22 quirky and lovable monsters, Half Match: Monster Edition was designed by a speech-language pathologist to be a fun and simple matching game that encourages language development. 

In addition, Half Match: Monster Edition has numerous educational benefits, including:

  • promotes language and communication skills
  • teaches new vocabulary
  • helps children develop color and pattern recognition
  • increases attention to detail and it’s easy to take on the go

For return or refund questions, please email us at mindsthatplay@gmail.com

• 2.75in x 3.75in x 1in

There are multiple ways to play our game.

Game One
Half Match: Monster Match


Make as many monsters as you can by collecting the missing halves of your monsters.


Set up

Shuffle the deck and deal each player 5 cards. Players look at their cards but don’t show them to others. The rest of the deck is placed in the middle of the playing area.


How to play

The youngest player goes first. That person chooses a half monster from his/her hand to describe to another player. Using full sentences, the player must state at least 3 attributes about the monster s/he is looking for (i.e. Do you have a blue monster with one eye and striped feet?). Hand gestures should be kept to a minimum. The other player cannot answer if s/he has the match until the asking player has stated his/her entire description.

If the player has the match to the monster, s/he must hand it over, and the player who asked for the monster goes again. If the player does not have the monster being described, s/he says “No Monster,” and the asking player picks a card from the deck. If the player picks a monster from the deck that completes a match, s/he does not go again, and it is the next player’s turn. The game continues in this fashion until one player runs out of cards.   



If the players are having difficulty holding the cards in their hands, place a book or folder between players so players can put their cards down without others seeing their hand.


Winning the game

Once one player is out of cards, the player with the highest number of complete monsters wins the game.


Game Two
Half Match: Memory Monster


Make as many complete monsters as possible.


Set up

Select a chosen number of monsters. Shuffle the selected cards and place them face down in organized rows. The youngest player goes first. That player selects two cards to flip over. If those two cards make a complete monster, the player puts them off to the side and goes again. If the two selected cards do not make a complete monster, the player turns them back over and the next player takes his/her turn. The game continues until all the monsters have been made.


Winning the game

The person who has the highest number of complete monsters wins the game.

Customer Reviews

Based on 14 reviews
Jennifer Kay
A big hit right out of the box!

I used the game during speech and language therapy sessions. The kids enjoyed both the "Go Fish" style of play and the matching game. They also responded very positively to the illustrations.

Great game for describing!

I’m an SLP and mom. I bought this game for my 4 year old and to use with school aged kids in therapy. I loved the artwork and I have enjoyed using it with a variety of students.


My kids love go-fish, this is a wonderful and engaging way to get them to play while working on creating sentences, describing and using adjectives. I got this in my SpeechCube this month (check them out too!), and cannot speak highly enough. Thanks for this cute game!

Drew de Carvalho
So Simple & So Much Fun

This is such a marvelous game -- from the first round it continually makes you laugh and think ... Brilliant!

Half Match is monstrously good!

Love this game! We play it with grandkids of all ages.